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Joined 2 years ago
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Cake day: June 10th, 2023

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  • Nope, but gaming was essentially non-existing. We had almost no native title, and wine while great was very hit or miss. I remember having to tweak a lot for each game, from the basic whine version to the DLLs installed, etc, usually going only by what was on WineHQ, or troubleshooting yourself on guesses. Eventually PlayOnLinux was created and we had a repository of a “stable” way to run a game, but it was still bad. Eventually some Indie games started releasing for Linux, and I swore off wine except for some very specific stuff. When Steam was released for Linux, it was a great time, and some native games came our way. And then Proton happen and while lots of us were a bit uncertain about it, it turned out to be great, and thanks to that we’re now in a state where the majority of games just work.

    But back to your question, the general Linux experience outside of gaming (and other software compatibility) was not much different than today, with the exception of Xorg configurations, which I still to this day remember I don’t have to do anymore and immediately all other problems seem insignificant.




  • I would be very weary of doing that, some of my favorite media was good because of the circumstances I was in when I first consumed it.

    One such example for me is Metal Gear Solid, a lot of what made that game so special for me would not be the same today, some examples:

    • Controls were good back then, but today they would be very bad.
    • I didn’t spoke English back then, so a lot was trial and error until I found a version in Spanish, and then I loved the way the game tells you what to do (by radio calls) but that would be very annoying today
    • There’s one part that it needs you to look at her physical game box, which wouldn’t be a thing nowadays.
    • Psycho mantis, all of it, but namely:
      • He named other games I played (by reading my memory card, which is not a thing anymore)
      • He made my controller move by itself (nowadays everyone knows controllers vibrate, I sure didn’t back then)
      • I needed to plug my controller to the second slot (controllers no longer have slots now)
    • At the time I liked the story, nowadays I think I would roll my eyes to lots of it.

    And just like that I feel that every media I liked might have lots of stuff that depends on the situation I consumed it originally.





  • The short answer is because I’m lazy. I might lose 30 min during the system setup instead of 20, and now I have a system that I don’t have to worry about until the hardware gives up.

    Arch is a rolling release distro, which means it’s unstable, which doesn’t mean what you think, instead it means that you can update your system indefinitely without worrying about “versions”. For example, if you had Ubuntu 20.04 installed on your server, in may you had to update it to 24.04, and that’s something that can cause issues. And in 2029 you’ll need to go through that again. Arch is just constant updates without having that worry. Which means no library is safe from updates, ergo unstable.

    Also the AUR is huge, and I’m a lazy ass who likes to just be able to install stuff without having to add PPAs or installing stuff by hand.

    Also there’s the whole customize the system, I use a very particular set of programs that just won’t come pre installed anywhere, so any system that comes with their own stuff will leave me in a system with double the amount of programs for most stuff which is just wasteful.

    Finally there’s the wiki, while the vast majority of what’s there serves you in other systems, if you’re running Arch it’s wonderful, it even lists the packages you need to install to solve specific errors.










  • Unfortunately for larger games individual devs don’t have that much control nor can have a mensurable impact. For example, I wrote a few lines of code for a large game, those lines will be executed every single time the game runs, but if they weren’t there no user would notice. I was told to write those lines, and it’s not something I personally wanted to add to the game, there was an issue, I was sent to fix it, I did. This is true for the vast majority of the game code, most devs are pointed to issues to fix or features to implement, they have some wiggle room in the how to do stuff, but the what to do has been approved by the boss of the manager of your manager’s manager, and unless there’s a good reason it won’t change.

    Think about it this way, have you ever watched the credits from a AAA game? The vast majority (as in there are likely only a couple of persons who didn’t) of the people in that list contributed something to the game, either directly or indirectly, it’s hard to measure how much each contributed, a small but critical fix might be more important than a large but unused feature, how do you measure between the two?. Not to mention past employees who did stuff for a previous game that got re-used.

    Don’t get me wrong, it’s a nice idea, one that I would personally benefit from, but I think it’s just not feasible for large games. In short it’s impossible to be fair doing that, and people would get hurt because John from accounting got the same share that he did. And if you do it in any other way that’s not everyone gets the same share, you’re essentially playing favorites with the people whose job is to do the stuff you’ve ranked higher, even though the other person’s job is just as important.



  • Fair enough, the ultimate 2 is the same price as the Xbox and Playstation, so I guess those are also outside your range. The ultimate 2C wireless is only $5 more than the wired, I think that’s a good benefit for that price difference, but even the wired should be good since 8BitDo does good hardware.


  • I have lots of different controllers, and have had even more through the years. My personal recommendation is the 8BitDo Ultimate 2, should be plug and play either on wired, wireless or Bluetooth on most modern distros, comes with a stand for charging so you never have the issue of picking the controller and being out of batteries, has Hall-Effect track pads so you won’t get drift with time, has 2 extra back buttons which are configurable on steam. Plus specifically against each other major controller:

    Pros over Xbox controllers:

    • No need to install any driver
    • Batteries included

    Pros over Playstation controllers:

    • Most games show ABXY glyphs