• 0 Posts
  • 49 Comments
Joined 2 years ago
cake
Cake day: July 5th, 2023

help-circle



  • Because they’re correct, you’re just being too literal in your understanding of the statement.

    Will people occasionally work for free? Sure. For friends, family, friends of friends, hell even strangers sometimes, volunteering is a thing, sure.

    Will they work for free reliably and consistently enough that they can be built upon by other people?

    Obviously not, they sometimes don’t even do it for money.

    Society as it is today, with its insane population count and highly specialised workflows, requires an insane amount of logistics that absolutely can’t bear “random cunt #354 decided not to work this month so the boat is without a captain” levels of random disruption without heavy consequences; this is incidentally also why strikes are extremely effective.

    No society that evolved beyond subsistence did so without some obligation to work, whether through monetary incentives or straight up serfdom/slavery; and if subsistence is all you want, I’m sure you can go live in like, some tribal commune on a Pacific island somewhere.






  • MolochAlter@lemmy.worldtoGames@lemmy.world*Permanently Deleted*
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    3 months ago

    I’m sure the fact that Ghibli movies and BotW are best-in-class examples of their respective mediums has absolutely nothing to do with anything.

    Looking forward to the metric shittons of open world ghibli knock-off garbage being currently greenlit by frothing execs hoping they have at last found the blueprints to the dopamine machine.









  • You also said “feel” not “look”. If you exclusively meant aesthetics you should clarify it in your own comment.

    Also, responsiveness is not about if something is “fast enough” it’s about making the thought>action gap as small as possible for better immersion and player control. Higher FPS means there is a more consistent time from input to effect. If i press a button in a 30 fps game the input delay can be anything from almost none to 1/30th of a second (30ms, which if you played online games back in the day is not great), and there is no way to tell how much it will be. The more frames the less of a possible variance you experience.

    Also all input is tied to framerate, if you have examples of games that have their input loop completely separate from framerate I’m all ears, especially given rendering is not on demand.