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Joined 1 year ago
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Cake day: July 19th, 2023

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  • I bought Rocket League because it had a Linux version, and Linux games were scarce before proton. Epic bought the developers of rocket League, and made it Epic exclusive. People who bought the steam version got to keep it, except for Linux users because Epic cancelled Linux support.

    Epic loves to act like they’re anti monopoly, but they only care about that when they’re competing for market share. They’re extremely pro Microsoft and anti Linux.

    Also one of the biggest concerns about Valve having a monopoly in the PC gaming space is that they could use their marketshare and money to block rival stores from getting popular games, making it hard to compete and removing user choice. In reality, Valve hasn’t done this, but Epic is leveraging their big pile of fortnite money to do this. It makes people think that if Epic ever gets into a dominate market position, that they’ll absolutely be an abusive monopoly that makes the market space worse for everyone else.




  • Fubarberry@sopuli.xyztoGames@lemmy.worldIs overwatch 2 really that bad?
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    9 days ago

    That’s honestly not that good, when games like CS2 are regularly pulling 2million+.

    According to 3rd party websites (that may not have accurate estimates), Overwatch 1 had between 600k-1mil peak concurrent players through a lot of 2020/2021. One of those same websites now says that OW2 had about 140k peak players today when combining all players on all platforms. So it would seem there’s been a huge drop in players.






  • I see some larger publishers bemoan the fact that Epic hasn’t caught on, but it should be pretty obvious why. Markets that favor the buyer more than they favor sellers will typically attract the largest user base, and the sellers don’t have a choice to not sell where the buyers are.

    Epic giving away free games is a nice buyer friendly action, but literally everything else they’ve done, from paid exclusives to poor client experience isn’t favorable to buyers. They’ve created a market that no buyers want to use unless the product is free or literally not available anywhere else.

    Giving publishers/devs better cuts is great, but it does nothing for you if all the buyers are on Steam instead.