• 1 Post
  • 23 Comments
Joined 1 year ago
cake
Cake day: June 7th, 2023

help-circle

  • I don’t understand your comment. This is a fix for a crash in the backend, I don’t see how it relates to lemmy-ui because it seems like any frontend would cause a crash with this issue if it’s hitting the same API route. Also 50 is a lot. Finding a post with 50 comments is rare, finding one with a chain of over 50 in a row is even more rare. Such a thread would be clunky to display in the main comment tree anyways.

    This isn’t just a comment with 50 replies, this is 50 levels of indentation.

    It’s also funny to criticize Lemmy for being biased towards its own frontend when it probably has more (active and working) frontends than any competitor (Reddit, Mbin)





  • EDIT: This has been hotfixed in v3.2.1, along with a new tweak for the Halloween modes!

    Turns out the lighting was a bit dark for some people, and since during October the cosmetics affect the regular randomizer modes too, we will be releasing a hotfix soon. For now remember that you can use the flashlight without any energy cost, and you can also increase the Brightness Boost settings in the Rando->Visuals menu. You can also disable the memes setting entirely in Rando->Gameplay.






  • Unpopular opinion: IDK why people want perfect interop so much, I have a Mastodon account and a Lemmy account, big deal. We’ve got bigger fish to fry than this. The formats are different enough that you’re better off having separate accounts for microblogging and threadiverse.

    Interop for similar platforms is a great feature, but for dissimilar platforms I don’t think it’s actually necessary just a novelty. Also I think people try to push this on new users as some big, useful, important feature, but I think it only confuses the new users.

    Also I noticed most of the time when people complain about ActivityPub interop issues, it almost always ends up being Mastodon’s fault lol. Probably because they were early to the party and didn’t have to worry about interop and standards much back then. At least I hope it isn’t malicious lol.




  • Watch Digital Foundry, very very few AAA PS5 games can do 4k AND 60fps (which is what I assume you mean by “high framerates”, although 60 isn’t really that high it’s just mid). Probably none of those are doing ray tracing at the same time. Most PS5 games have upscaling enabled at all times because they’re rendering at much lower internal resolutions. PS5 Pro is not even twice as powerful, it’s not going to be capable of pushing 4x as many pixels per second. There’s a reason why they’re still talking about their upscaling algorithms.

    “Advanced ray tracing” is not a technical term that exists it’s just marketing speak. And obviously they couldn’t say path tracing because they won’t be doing much of that like a 4070 or 4080 can do.

    Here Digital Foundry is comparing the PS5Pro to the RTX 3070 Ti, which is much weaker than the 4070 https://youtu.be/W2wOn8zS8dU?t=3577 (the 4070 has more VRAM than the 3070 Ti that they mention there)

    The 4070 is similar to the 3080, which is a pretty decent lead over the 3070 Ti. The 4080 is leagues above them all.

    https://tpucdn.com/review/nvidia-geforce-rtx-4070-founders-edition/images/relative-performance-rt-3840-2160.png