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Joined 1 year ago
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Cake day: August 4th, 2023

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  • Neon White was my suggestion as well. Ultrakill is fun but is going for a more Devil May Cry style game where score and style matter significantly.

    Neon White i found a little confusing at first until I got the feel of it. Its a movement puzzle game, with some shooting. Precision and repetition are key to learning the levels and beating them quickly, and once you get into its groove, time flies by. For being a time-challenge game, I find it surprisingly relaxing and forgiving.






  • Codex@lemmy.worldtoAsklemmy@lemmy.mlTouch Typing
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    2 months ago

    Try a typing game, there’s lots of them now in several genres. I learned to touch type in secondary school, doing the old fashioned thing of taping a sheet of paper over the keyboard (and typing under it) so you can’t see the keys. That works but I believe in the educational power of games, and it’ll be more fun.

    Otherwise, just practice. If you use lemmy on mobile, try switching to desktop to type more. Start writing letters to people or short stories or anything that just encourages you to type more.


  • I’ll controversially say that I really love the Steam controller. Not the steam deck (which is honestly my number 1 if we’re including handhelds) but the original controller intended for use with the steam link device.

    It really just needs a right analog stick and it would be great. The lack of one takes it from 10/10 to like a 7/10. It’s so good otherwise, great weight and size, good design. Sensible layout and the big track pads work really well! It was clearly a prototype for how the Deck layout ended up, though I actually like the controller’s big circular pads more than the decks little square ones.




  • Eh, I might buy it on sale since I already have the other Castlevania collections on Switch. They’re convenient to play and I liked the portable games quite a bit. Ecclesia is probably my favorite in the series!

    But yeah, also, emulating on Steamdeck would probably be better, but more work to set up and hunt down ROMs.

    Speaking of Ecclasia, why did the DS have such great entries in several series? Days of Ruin is also my favorite Advance Wars game, and I feel like both were later games, darker in tone than previous, with actually good use of the touchscreen.



  • Oh you have no idea how deep my paranoia on this goes! We’ve been implementing Dynamics 365 at my office, MS made software that manages your entire business from the accounting ledgers on out. Copilot AI is everywhere in it, trying to encourage you to teach it how to do things.

    MS wants to offer the next generation of knowledge worker. No more accountants, no more senior managers of inventories and all those many miscellaneous titles it takes to run a company. Certainly no more technical support. AI is going to do it all. MS wants to tell every business how to do business.


  • It never bothered me in Source games, but I don’t really care for it as a mechanic. Specifically in Half-Life, I don’t like how it overlaps with long jumping either. (Jump then crouch to crouch jump, crouch then jump to long jump.)

    But I wouldn’t want it in other games because manteling is a superior mechanic. Mantelling is usually when you can hold down the jump key close to a ledge to grab it and pull yourself up, rather than jumping. In most games that have it, mantelling into a smaller space (a vent or pjpe) auto-crouches as you enter.

    It allows for making longer jumps, exciting last moment saves, pulling yourself up into small spaces, simpler climbing mechanics, and more. It’s just a better, more intuitive mechanic that replaces long jumps and crouch jumps and requires no extra key presses.