

Similarly, granular audio options that separate dialogue from ambient from music from system sounds. Definitely don’t need my ears blown out just to hear dialogue.
I like having the background music very low, but not off, system sounds a bit above that, sound effects higher than system but lower than dialogue, which is maxed. And of course ambient sound levels really depend on the game and what kind of ambiance it has.
Same thing with granular contrast/gamma/etc. Don’t just provide a few preset options, especially if they can only be set before you start the game (also they should never only be set from the main menu, never). Let the player choose whatever they want on the fly. I love playing with everything bright so I can see wtf I’m doing, I don’t give half a shit if the devs think it should be so dark it’s not navigable. I disagree.

If it makes you feel better, the people who stick their arms in aren’t allergic to mosquito bites. Doesn’t bother them to get bit beyond the feeling of being bit.
I mean I guess it could happen that they are just masochistic, but typically not.