The spin of it being positive for indie is absurd. Indie thrives on PC, not Xbox.
The spin of it being positive for indie is absurd. Indie thrives on PC, not Xbox.


Apparently lemmy attracted all the boring bastards i guess. You all must have gray walls, a black desk, and a plain black box for a pc tower and think its peak.
I like splashes of color in various ways in my home, my pc is simply an extension of that. Theres ways do to it tastefully. Grab a Fractal case, set your fans to a solid color.


One is also dying soon, check the meta post


Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.
I know other games loot boxes dont follow this, but its interesting for the sake of comparison.


Performance mostly. But also even when made by various AAA studios, the resulting games often have this uncanny similar-ness to them. Personally i prefer in-house engines even if its just to maintain variety in the industry.
Also obligatory shout out to id tech for continuing to show off their engines with indiana jones.


Realistically what will US aid accomplish? Will those suffering even receive any of it? Won’t it just provide the means for Taliban leaders and ideals to remain in power and strengthen? And won’t that inevitably lead to them getting comfortable enough to lash out at the world once again?
I understand the problems and suffering caused by our “war on terror”. Its not as simple as you make it seem though. its more of a moral dilemma rather than moral priorities.
Depth to movement mechanics is one of the differences between mediocre and great first person games. Look at counter strike movement over the years. Players have extracted everything from the quirks of that engine, the game is better for it, and the skill ceiling for movement alone is enormous. That skill ceiling is important. Crouch jumps in particular have been in pretty much every game i can think of since i learned halo on the og xbox. even if they aren’t explicitly used by the game designers, there is often tricks you can do to exploit campaigns in fun ways, or maneuver the multiplayer with a higher level of expertise than others. Thats fun. Competitive but fun.
Compared to games where every mechanic is dead simple and everyone can do it, its more just rock paper scissors at that point. The designer gave a specific movement ability, you counter it with some other ability they designed. Its boring to me.
Theyre getting more attention from all these articles every day than they ever had before for sure. Theyre loving this. None of their games have had much success, reviews low, player counts near 0… https://steamdb.info/developer/Santa+Ragione/
I dont care what obscure indie awards they won, 99% of people commenting, complaining, etc have never heard of the studio or their games, even within the indie space, the numbers show that.