They can see each other though, which means one player may get information about the enemy 100ms ahead of another. That would be quite an advantage in a lot of games, especially in Rainbow 6 Siege where TTK is super short.
Nvm, I though you were talking about letting players know of the enemy location only when they are visible, which won’t be easy to calculate without creating some game-affecting latency.
They can see each other though, which means one player may get information about the enemy 100ms ahead of another. That would be quite an advantage in a lot of games, especially in Rainbow 6 Siege where TTK is super short.
Well yeah if everyone’s using wall hacks in which case who cares?
Nvm, I though you were talking about letting players know of the enemy location only when they are visible, which won’t be easy to calculate without creating some game-affecting latency.