• [object Object]@sh.itjust.works
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    17 hours ago

    They can see each other though, which means one player may get information about the enemy 100ms ahead of another. That would be quite an advantage in a lot of games, especially in Rainbow 6 Siege where TTK is super short.

      • [object Object]@sh.itjust.works
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        12 hours ago

        Nvm, I though you were talking about letting players know of the enemy location only when they are visible, which won’t be easy to calculate without creating some game-affecting latency.