• pory@lemmy.world
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    2 days ago

    This is why I hope that cheats end up being MITM attacks with ai slop in control. LLMs can easily do basic pattern recognition, so a device that can “look” at the screen for you and click on people’s heads would be trivial to produce with no software running on the actual game device. Get that popularized and the only excuse for rootkit anti-cheat evaporates. I’d rather live in the world where people cheat at video games than the world where the average gamer has 5 rootkits on their system just to protect “competitive integrity”.

    • Dremor@lemmy.worldM
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      2 days ago

      That’s actually what hardware cheaters do (no need for the LLM part). They got a second computer, reading the screen, and a “MITM” device between the controller and the computer running the game to auto-aim.

      No level of kernel anticheat can beat that.

      • bountygiver [any]@lemmy.ml
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        2 days ago

        ya there’s a video about someone making a valorant cheat that just reads the pixels around the crosshair and knows when to shoot when you cross any enemy outline, to the computer it’s just a USB display output + mouse

      • pory@lemmy.world
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        2 days ago

        Right, now get it “generally doable” on a device with phone level specs and universality (plus a three cent cable) and watch online competitive gaming crash to the point where there’s genuinely no rational argument for installing spyware. Force every game that cares to solve the serverside anticheat “problem” instead of mitigating “most cheaters” by mandating insane levels of system monitoring.

        • Dremor@lemmy.worldM
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          2 days ago

          They are talking about securing the inputs by basically adding tls beween the two of them, in order to make mitm a lot harder. A little bit more input lag, probably, but at least it will help defend agains prisoned USB devices.

      • thingsiplay@lemmy.ml
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        2 days ago

        Right, but it was never claimed to be. Running hardware cheats is extremely costly, compared to simple software cheats. I don’t have the numbers, but we can assume that most cheats are software cheats. And if we could at least (on paper, I know they don’t and never will) eliminate those its already a huge win. No anti cheat will or is even about to block all cheats and cheaters. Its only about to have less of them to a degree of integrity of fun for most players.

        It’s a similar calculation the developers and publisher make to block piracy as much as they can, knowing that they won’t block everyone. And I want to stress that I am not in favor of anticheats with the ability to operate on Kernel level rights. Absolutely not! I don’t understand why people downvote all my replies there, by just stating that companies have reasons from their perspective why they use it. Sorry for my little rant. :D