• grinning_serpent@lemmy.world
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    5 days ago

    Matches my experience so far to a tee. Fantastic game.

    It’s concerning that “talk to NPCs and actually read the shit the game tells you” even needs to be said. How damn stupid are people getting that this isn’t just normal operating behavior?

    It makes me skeptical about the complaints about difficulty, too. It took me a few tries to get the hang of it but once I got comfortable with the controls, how burrowing works, etc it felt smooth and very well tuned. It’s nice that they added custom difficulty options but I wonder if people aren’t just too prone to giving up when challenged.

    • terranoid@lemmy.cafe
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      4 days ago

      The game is like the perfect level of hard imo, just difficult enough to feel like I’m actually gaming and not just “spending more time” like most games feel these days, but not so hard that it’s about punishment.

      It feels fair, where you take your time and learn how things move and you will win. You rush through, and you will die. And you’re not forced to repeat the same steps over and over either. Sometimes you can just burrow through knowing how enemies attack and skip areas.

      It’s honestly super frustrating to me that this level of difficulty isn’t more common. So many games these days feel like you’re just having your hand held like, “yep, you press down to duck! Guess what, the next enemy shoots. You gotta duck under that shot! Oh no, you didn’t. But we didn’t take any health away, we just played a sound effect that sounds like you got hurt ❤️. Don’t worry. None of it matters. The important thing is you walk past this and enter the next scene and spend 5 minutes watching a cut scene”.

      Like ffs games feel way too cozy these days, or extremely difficult where the point is it’s hard. There’s rarely good middle ground like this.