I suppose. When I’m referring to cheats, it’s more in regards to invulnerability, infinite resources, etc., which seem to sap the point of having a game in the first place. Like making the fun parts into a grind, rather than the other way around.
That said, I’ll also say sometimes part of the challenge is the grind, so it depends. You have to pick your own poison, right?
Like, take Silksong for example. You lose out on the full experience if you mod out the annoying run from bench to boss, it’s like a 40 second annoyance built in punishment. But I get why you’d do that-- it’s technically there for a reason but I get it. Hell, even the difficulty adjustment mods I can understand.
But making the bosses die in one hit or making yourself invulnerable? Now you’ve lost me, that’s like a core element of the game; you might as well just watch someone else play it because what’s the point.
I mean it used to be the norm for games to have cheat codes built into them. Maybe you get stuck on one part and need help, maybe you have fun spawning a bunch of weapons and going on a rampage (see GTA), or maybe you just want to see what happens if you spawn a giant enemy in a small room.
When I was a child I used to ask my dad to input the invulnerability cheat in Doom. I was way too bad at movement, aiming and basically just everything, that I could have had fun otherwise. Likewise for Anno 1602, there I needed the money cheat because otherwise I’d just go bankrupt. I didn’t understand the income balance yet but I still had fun building economy chains.
I’m not sure I have a point here. Just remembered cheating as a child because I needed it. Probably haven’t cheated in 18 years now.
I suppose. When I’m referring to cheats, it’s more in regards to invulnerability, infinite resources, etc., which seem to sap the point of having a game in the first place. Like making the fun parts into a grind, rather than the other way around.
That said, I’ll also say sometimes part of the challenge is the grind, so it depends. You have to pick your own poison, right?
Like, take Silksong for example. You lose out on the full experience if you mod out the annoying run from bench to boss, it’s like a 40 second annoyance built in punishment. But I get why you’d do that-- it’s technically there for a reason but I get it. Hell, even the difficulty adjustment mods I can understand.
But making the bosses die in one hit or making yourself invulnerable? Now you’ve lost me, that’s like a core element of the game; you might as well just watch someone else play it because what’s the point.
I mean it used to be the norm for games to have cheat codes built into them. Maybe you get stuck on one part and need help, maybe you have fun spawning a bunch of weapons and going on a rampage (see GTA), or maybe you just want to see what happens if you spawn a giant enemy in a small room.
When I was a child I used to ask my dad to input the invulnerability cheat in Doom. I was way too bad at movement, aiming and basically just everything, that I could have had fun otherwise. Likewise for Anno 1602, there I needed the money cheat because otherwise I’d just go bankrupt. I didn’t understand the income balance yet but I still had fun building economy chains.
I’m not sure I have a point here. Just remembered cheating as a child because I needed it. Probably haven’t cheated in 18 years now.