• Wispy2891@lemmy.world
    link
    fedilink
    English
    arrow-up
    2
    arrow-down
    1
    ·
    3 hours ago

    It’s not they don’t properly support opengl, is that they intentionally chose to stop any kind of development on opengl 8 years ago, so devs are forced to choose between using an ancient version of opengl or make a native “metal” build.

    Their idea is that once devs spent thousands of hours on their “metal” engine, then they will focus exclusively or primarily on apple devices