The worst part is that this failure will probably kill any chance of The Chinese Room getting to actually take a proper swing at this, from scratch, with time and a real budget. It really feels like if they were allowed to do that they would hit it out of the park. Bloodlines 2 is a much better game than the review scores suggest, mostly weighed down by the expectations people put in the Bloodlines name.
Chinese Room is clearly a bad fit for Bloodlines. They have zero experience with RPG games.
They make good walking-sim style gaming experiences with strong atmosphere and world-building, but they’ve never made any RPGs. Bloodlines was a living world full of dynamism (remember the Voerman twins missions?).
Their gameplay also tends to be subpar. The original Bloodlines had some flaws with gameplay (combat), but you still had a lot of different gameplay options and approaches.
Why shouldn’t people have expectations for a strong roleplaying experience and player freedom for a Bloodlines game?
They absolutely are, in terms of gameplay. Ozzy Mandus and The Crank Hog Machine sacrificed most of the gameplay Frictional’s Amnesia became known for. There are no light mechanics. Barely any physics puzzles. The pigmen are braindead, which removes the challenge and the tension. Even if it’s a better story and atmosphere than The Dark Descent, it’s a lesser game. Even Still Wakes The Deep only goes as far as “throw the object to make the thing look away” when you’re not just responding to non-diegetic prompts.
You can make the argument that walking simulators have a place in the gaming landscape, and you’d be right, but by their nature, they are the exact opposite of what Bloodlines 1 was and what Bloodlines 2 should have been. Why Paradox decided it was a good idea to entrust with it a studio that has only made things that it never should have been is a fucking mystery to me.
Those two studios for the game because it was Hardsuit’s idea to make the game in the first place and TCR barely kept Paradox from canceling the have after they kicked Hardsuit out of the project.
I think it basically went like this (simplified):
Hardsuit: “Hey Paradox, we wanna make Bloodlines 2. We have everything worked out, we have the best possible writers involved, and it’s a real passion project; here’s our pitch.”
Paradox: “Wow, that pitch convinced us completely! You get all the green lights in the world!”
Hardsuit: “Now keep in mind we’ve never done a project on this scale before so we’ll need plenty of time—”
Paradox: “We set you on an extremely aggressive schedule. Surely that’ll motivate you into delivering perfection!”
Hardsuit: “That’s literally the exact opposite of what we need.”
Paradox: “But it’s the exact non-opposite of what you get. Now chop chop, we already gave the release date to the press.”
Hardsuit: “We’re not getting the game done in that timeframe.”
Paradox: “No problem; we’ll delay a little bit. Surely nobody will mind.”
Hardsuit: “It’ll take more than ‘a little bit’. We told you that—”
Paradox: “Okay, sure, whatever, the game’s canceled now. Don’t call us back.”
TCR: “Hey, can we try to salvage this? We really wanna see this made. But we’d like to throw away all of the writing, characters, and gameplay. Everything except the setting, really.”
Paradox: “Okay, sounds reasonable. But make it snappy.”
TCR: “We’d also like to change the name because what we can deliver won’t really be a proper sequel to—”
Paradox: “Bloodlines 2 it is. Good discussion. Glad we talked about this.”
TCR: “That’s literally the exact opposite of what we asked for.”
Paradox: “Can’t hear you; too busy launching the sequel to one of the most beloved cult classics in the action RPG genre.”
Customers: “Well, this is a pretty bad sequel. Decent game but they really shouldn’t have called it Bloodlines 2. We’re disappointed.”
Paradox: “The only logical course of action is to swear to never release a non-strategy game ever again because nobody appreciates our art.”
The worst part is that this failure will probably kill any chance of The Chinese Room getting to actually take a proper swing at this, from scratch, with time and a real budget. It really feels like if they were allowed to do that they would hit it out of the park. Bloodlines 2 is a much better game than the review scores suggest, mostly weighed down by the expectations people put in the Bloodlines name.
Chinese Room is clearly a bad fit for Bloodlines. They have zero experience with RPG games.
They make good walking-sim style gaming experiences with strong atmosphere and world-building, but they’ve never made any RPGs. Bloodlines was a living world full of dynamism (remember the Voerman twins missions?).
Their gameplay also tends to be subpar. The original Bloodlines had some flaws with gameplay (combat), but you still had a lot of different gameplay options and approaches.
Why shouldn’t people have expectations for a strong roleplaying experience and player freedom for a Bloodlines game?
The gameplay in their original IPs is only subpar if you think that walking sims are inherently lesser games.
They absolutely are, in terms of gameplay. Ozzy Mandus and The Crank Hog Machine sacrificed most of the gameplay Frictional’s Amnesia became known for. There are no light mechanics. Barely any physics puzzles. The pigmen are braindead, which removes the challenge and the tension. Even if it’s a better story and atmosphere than The Dark Descent, it’s a lesser game. Even Still Wakes The Deep only goes as far as “throw the object to make the thing look away” when you’re not just responding to non-diegetic prompts.
You can make the argument that walking simulators have a place in the gaming landscape, and you’d be right, but by their nature, they are the exact opposite of what Bloodlines 1 was and what Bloodlines 2 should have been. Why Paradox decided it was a good idea to entrust with it a studio that has only made things that it never should have been is a fucking mystery to me.
Those two studios for the game because it was Hardsuit’s idea to make the game in the first place and TCR barely kept Paradox from canceling the have after they kicked Hardsuit out of the project.
I think it basically went like this (simplified):
Hardsuit: “Hey Paradox, we wanna make Bloodlines 2. We have everything worked out, we have the best possible writers involved, and it’s a real passion project; here’s our pitch.”
Paradox: “Wow, that pitch convinced us completely! You get all the green lights in the world!”
Hardsuit: “Now keep in mind we’ve never done a project on this scale before so we’ll need plenty of time—”
Paradox: “We set you on an extremely aggressive schedule. Surely that’ll motivate you into delivering perfection!”
Hardsuit: “That’s literally the exact opposite of what we need.”
Paradox: “But it’s the exact non-opposite of what you get. Now chop chop, we already gave the release date to the press.”
Hardsuit: “We’re not getting the game done in that timeframe.”
Paradox: “No problem; we’ll delay a little bit. Surely nobody will mind.”
Hardsuit: “It’ll take more than ‘a little bit’. We told you that—”
Paradox: “Okay, sure, whatever, the game’s canceled now. Don’t call us back.”
TCR: “Hey, can we try to salvage this? We really wanna see this made. But we’d like to throw away all of the writing, characters, and gameplay. Everything except the setting, really.”
Paradox: “Okay, sounds reasonable. But make it snappy.”
TCR: “We’d also like to change the name because what we can deliver won’t really be a proper sequel to—”
Paradox: “Bloodlines 2 it is. Good discussion. Glad we talked about this.”
TCR: “That’s literally the exact opposite of what we asked for.”
Paradox: “Can’t hear you; too busy launching the sequel to one of the most beloved cult classics in the action RPG genre.”
Customers: “Well, this is a pretty bad sequel. Decent game but they really shouldn’t have called it Bloodlines 2. We’re disappointed.”
Paradox: “The only logical course of action is to swear to never release a non-strategy game ever again because nobody appreciates our art.”