• Strawberry@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    20
    arrow-down
    1
    ·
    14 hours ago

    If they subsidized it, wouldn’t that risk businesses buying it as a cheap-for-its-specs option for their office computers? It’s not locked to being a gaming machine like consoles. You can just install windows on it.

    • jj4211@lemmy.world
      link
      fedilink
      English
      arrow-up
      2
      ·
      edit-2
      3 hours ago

      Unlikely.

      Businesses generally aren’t that stoked about anything other than laptops or servers.

      To the extent they have desktop grade equipment, it’s either:

      • Some kiosk grade stuff already cheaper than a game console
      • Workstation grade stuff that they will demand nVidia or otherwise just don’t even bother

      On servers, the steam machine isn’t that attractive since it’s not designed to either be slapped in a closet and ignored on slotted in a datacenter.

      Putting all this aside, businesses love simplicity in their procurement. They aren’t big on adding a vendor for a specific niche when they can use an existing vendor, even if in theory they could shave a few dollars in cost. The logistical burden of adding Steam Machine would likely offset any imagined savings. Especially if they had to own re-imaging and licensing when they are accustomed to product keys embedded in the firmware when they do vendor preloads today.

      Maybe you could worry a bit more about the consumer market, where you have people micro-managing costs and will be more willing to invest their own time, but even then the market for non-laptop home systems that don’t think they need nVidia but still need something better than integrated GPUs is so small that it shouldn’t be a worry either.

    • dustyData@lemmy.world
      link
      fedilink
      English
      arrow-up
      3
      ·
      edit-2
      7 hours ago

      That’s the feel good warm marketing Sony spun for the thing. The PS3 sold around 88 million units. It flopped at first because it didn’t have any games for it. The Linux thing was a quirky fun but ultimately useless feature. You had to code custom software for the thing, it had no commercial software for Linux on a PS3. Its sales ballooned after it became the cheapest bluray on the market, and it was after the removal of otherOS support.

      Less than 10 thousand were used for distributed computation clusters. The famous navy supercomputer only had 1.7 thousand units or so. Against the global sales numbers it was barely a rounding error.

      Edit: replied to the wrong comment but I think it is still relevant. The risk of companies snatching steam machines in bulk is null, stop listening to LTT.

    • Warl0k3@lemmy.world
      link
      fedilink
      English
      arrow-up
      14
      arrow-down
      1
      ·
      edit-2
      12 hours ago

      That’s a tradition with gaming systems, see the Navy’s playstation supercomputer!

      • dustyData@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        7 hours ago

        That’s the feel good warm marketing Sony spun for the thing. The PS3 sold around 88 million units. It flopped at first because it didn’t have any games for it. The Linux thing was a quirky fun but ultimately useless feature. You had to code custom software for the thing, it had no commercial software for Linux on a PS3. Its sales ballooned after it became the cheapest bluray on the market, and it was after the removal of otherOS support.

        Less than 10 thousand were used for distributed computation clusters. The famous navy supercomputer only had 1.7 thousand units or so. Against the global sales numbers it was barely a rounding error.

        • Warl0k3@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          5 hours ago

          I’m sorry, I’m not sure what your point is - yes it was a broadly impractical thing to do, that’s not in dispute.

          • jj4211@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            edit-2
            4 hours ago

            I think it’s a response to the sentiment that Sony somehow got bit by selling PS3 at a loss because it triggered some huge supercomputing purchases of the systems that Sony wouldn’t have liked, and that if Valve got too close to that then suddenly a lot of businesses would tank it by buying too much and never buying any games.

            Sony loved the exposure and used it as marketing fodder that their game consoles were “supercomputer” class. Just like they talked up folding@home on them…

      • ms.lane@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        ·
        10 hours ago

        That’s a bit different IIRC, they purchased them directly from Sony and they didn’t have any of the OtherOS hardware lockouts like retail consoles did.

        • Coriza@lemmy.world
          link
          fedilink
          English
          arrow-up
          3
          ·
          7 hours ago

          At launch and for a good while PS3 came with a boot to Linux enabled by default, some universities around the globe bought some “from the shelf” to make some server farm and such.

          • ms.lane@lemmy.world
            link
            fedilink
            English
            arrow-up
            2
            ·
            6 hours ago

            Retail units couldn’t access most of the RSX in OtherOS for Sony reasons, Geohot fixing that was why they killed OtherOS.

            Apparently the DOD units never had any lockouts on the GPU.

        • Warl0k3@lemmy.world
          link
          fedilink
          English
          arrow-up
          1
          ·
          9 hours ago

          I’m not entirely sure on the difference here, valve is selling them directly and by all the reporting we’ve seen, there aren’t going to be hardware restrictions on any of the models.