Hidden story trees or finicky story trees so you have to meticulously follow guides lest you get a bad end or miss a secret ending
Weapons that break.
No. Never. Stop doing it.
Shotguns that only are effective up to 10 ft
What game actually has shotguns act like real shotguns???
Loading screen ass tunnels or hallways or elevators.
We live in 2025. Evryone has Ssds and there are many ways to load as a player advances. Stop doing this 1990s shit.
Timers.
Just never find them fun
Forced heavy backtracking.
I’m not having fun, you’re just wasting my time. Fuck you.
Unrelated puzzle mini games
Please stop adding worthless busy work into games. One of the first mods I added to Cyberpunk was just to remove the stupid breach protocol. It’s not that its hard, it’s not. It’s just time wasting and annoying. Dispatch is another game with these for no reason. Fallout, Bioshock, fucking so many games have this shit.
Either I have the level to pick the fucking lock or I don’t. I don’t want to play some half assed unrealistic lockpicking sim for the equivalent of an hour by the time the game is done. It’s like making you have to take each step for your character or breathe. Not the point.
Obviously all mtxs, goes without saying and marketting dark patterns like everything here.
Nerfing “”“OP”“” things in single player power fantasy games.
Are you high? That’s the fucking point!
Chance based loot.
Just no. I don’t want to reload a dozen times to get the thing I want. It arguably exists in the world and I should just be able to go find it.
Loot.
Stop spreading this shit around making me have to waste time everywhere I go in order to be remotely optimally equipped.
Just say no to loot.
Healing should be on a cool down and have upgrades availible like in cyberpunk, Ammunition should be on enemies, cooldown or purchased
Weapons if loot able should be placed identically with no luck elements, or in exactly the stores they should be in.
Auto you lose cutscenees
Hidden story trees or finicky story trees so you have to meticulously follow guides lest you get a bad end or miss a secret ending
Weapons that break.
No. Never. Stop doing it.
Shotguns that only are effective up to 10 ft
What game actually has shotguns act like real shotguns???
Loading screen ass tunnels or hallways or elevators.
We live in 2025. Evryone has Ssds and there are many ways to load as a player advances. Stop doing this 1990s shit.
Timers.
Just never find them fun
Forced heavy backtracking.
I’m not having fun, you’re just wasting my time. Fuck you.
Unrelated puzzle mini games
Please stop adding worthless busy work into games. One of the first mods I added to Cyberpunk was just to remove the stupid breach protocol. It’s not that its hard, it’s not. It’s just time wasting and annoying. Dispatch is another game with these for no reason. Fallout, Bioshock, fucking so many games have this shit.
Either I have the level to pick the fucking lock or I don’t. I don’t want to play some half assed unrealistic lockpicking sim for the equivalent of an hour by the time the game is done. It’s like making you have to take each step for your character or breathe. Not the point.
Obviously all mtxs, goes without saying and marketting dark patterns like everything here.
Nerfing “”“OP”“” things in single player power fantasy games.
Are you high? That’s the fucking point!
Chance based loot.
Just no. I don’t want to reload a dozen times to get the thing I want. It arguably exists in the world and I should just be able to go find it.
Loot.
Stop spreading this shit around making me have to waste time everywhere I go in order to be remotely optimally equipped.
Just say no to loot.
Healing should be on a cool down and have upgrades availible like in cyberpunk, Ammunition should be on enemies, cooldown or purchased
Weapons if loot able should be placed identically with no luck elements, or in exactly the stores they should be in.
The shotgun one makes sense because if they were real world accurate it would be the only useful gun in most games.