Not really the worst, but my hot take of something I don’t like: puzzles rather than problems. By that I mean puzzles have one correct solution and everything else is wrong and doesn’t work, while with a problem you’re given some tools and an obstacle and just let loose. It’s so much more satisfying to find your own solution that it is to reach the end and realize you were being sneakily handheld through it to make sure you found the only possible way through. I’ve done a few good problems where I reach the end, then immediately reload the save from before and try some different routes just to see if it works.
Puzzles do have their place though, especially in tutorials.
Tutd should just be direct and move out of your way.
Back onto your main point, one of the things I really like Cyberpunk for was the ability to do so many missions in so many different ways.
Like for the same mission you might just drive by as a netrunner, hack the thing, and keep driving like nothing happened. Or as a Sandevestan user you might slow down time, run past everyone, get thing and leave. Or as a … You get the point.
There are, for any given mission usually like 5 obvious ways you can think of to get it done and the game won’t slap you for it.
On the other hand, the breach protocol in the game sucks so much. They should just remove it.
By the time you’re done the game, you’ll have played that boring, unfun, tedious, not even challenging bs for collectively like an hour.
On my second play through its the first thing I modded out.
Not really the worst, but my hot take of something I don’t like: puzzles rather than problems. By that I mean puzzles have one correct solution and everything else is wrong and doesn’t work, while with a problem you’re given some tools and an obstacle and just let loose. It’s so much more satisfying to find your own solution that it is to reach the end and realize you were being sneakily handheld through it to make sure you found the only possible way through. I’ve done a few good problems where I reach the end, then immediately reload the save from before and try some different routes just to see if it works.
Puzzles do have their place though, especially in tutorials.
I’m with you except the last sentence.
Tutd should just be direct and move out of your way.
Back onto your main point, one of the things I really like Cyberpunk for was the ability to do so many missions in so many different ways.
Like for the same mission you might just drive by as a netrunner, hack the thing, and keep driving like nothing happened. Or as a Sandevestan user you might slow down time, run past everyone, get thing and leave. Or as a … You get the point.
There are, for any given mission usually like 5 obvious ways you can think of to get it done and the game won’t slap you for it.
On the other hand, the breach protocol in the game sucks so much. They should just remove it.
By the time you’re done the game, you’ll have played that boring, unfun, tedious, not even challenging bs for collectively like an hour.
On my second play through its the first thing I modded out.
Fuck things in games that purely waste your time.