So, roughly, the webdev equivalent of a gamedev properly ordering and and optimizing how a scene is rendered.
You know, the kind of thing you would think is an industry standard, but it turns out the industry doesn’t optimize for optimization, it optimizes for current quarter profits.
So, roughly, the webdev equivalent of a gamedev properly ordering and and optimizing how a scene is rendered.
You know, the kind of thing you would think is an industry standard, but it turns out the industry doesn’t optimize for optimization, it optimizes for current quarter profits.