What are y’all playing? I started Silent Hill F. After about 8 hours in I think I’m going to put it down for now. The combat was a huge slog for me and was just not really enjoying my time with it :/

I’m moving on to “dying light: the beast” now. It’s been fun! Good game to turn my brain off to

  • Scrubbles@poptalk.scrubbles.tech
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    4 days ago

    I finally finished satisfactory! I’ve played during early access but there wasn’t really an ending for it then. 2,600 hours total in game, 550 of those were this last factory. It’s done!

  • Wahots@pawb.social
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    3 days ago

    Silksong and helldivers 2.

    I wanna try MGSV, but it hasn’t gone on sale since the 70 buck remaster came out.

  • Lumidaub@feddit.org
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    4 days ago

    Cyberpunk 2077. I may or may not have developed a bit of a crush on Johnny. I also discovered photo mode and I may or may not have an issue.

    slightly nsfw (and maybe nsfl)

  • gerryflap@feddit.nl
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    3 days ago

    Still grinding Hades 2. Just like the original Hades the game just keeps throwing new stuff at you, so you keep playing. One thing I do find weird tho is how quickly I managed to unlock the different weapons. And also that the initial staff weapon is by far my favorite, so every weapon unlock thereafter felt a bit underwhelming. I guess it makes sense that they provide you with the most all-round weapon first.

  • Noxy@pawb.social
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    3 days ago

    Space Station 14. I can’t get enough. Even just sticking to botany, the depth and complexity of what can be achieved feels limitless, let alone botanist+syndicate agent where I can buy “gatfruit” seeds and grow revolvers inside fruit.

    Hands down the most fun multiplayer gaming I’ve ever enjoyed.

  • Gamma@beehaw.org
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    4 days ago

    After 20 hours of manually placed footsteps… Baby Steps is complete! Probably one of my favorite games this year, the story was thin but the writing was hilarious and kept me climbing to reach the next cutscene. The credits screen shows a dotted line of your path as you went and, since I played with my partner, we were constantly laughing as the dot rolled down hills and reminded us of our tumbles. If you have patience and are okay with occasional immature humor it’s worth a play. I thought the ending was perfect for what the game was.

    I also finished Sniper Elite V2, it was good but showed its age. The new games were still too expensive so I got the Zombie Army Trilogy (an offshoot of the Sniper Elite series) for $5 as the autumn sale ended and have been having fun kicking skeletons apart

    What’s Dying Light like? I played the first a bit and had fun, but haven’t been following the series lately

    • Chloyster [she/her]@beehaw.orgOPM
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      4 days ago

      I really like dying light! The first game is one of my favorite zombie games. Above average open world game imo. Dying light 2 is decent but not as fun as the first imo. The beast so far has been really fun though. None of the games are anything too special, but the combat and parkour are pretty satisfying

      • Gamma@beehaw.org
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        4 days ago

        Is it still mostly melee combat? Games with good melee are tough to come by, and I remember the first being pretty good with all the running and jumping

        I’ll add it to my wishlist!

        • Chloyster [she/her]@beehaw.orgOPM
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          4 days ago

          Yeah definitely mostly melee. The way enemies respond to hits in different parts of their body is suuuuper satisfying haha. There are guns and bows and arrows but ammo is pretty sparse

  • Maestro@fedia.io
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    4 days ago

    I got Cult of the Lamb in the steam sale. Now playing it couch coop with my wife. It’s been a lot of fun so far. Less frustrating than Don’t Starve Together.

    • Gamma@beehaw.org
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      3 days ago

      Is that split screen? I was looking to play Don’t Starve Together with my partner but Don’t Starve didn’t say it was local, only online or LAN

      • Maestro@fedia.io
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        3 days ago

        Don’t Starve Together is local split screen. Cult of the Lamb is local coop without split screen. The dungeons are divided in rooms and split screen isn’t necessary. It just zooms out enough that you’re both on screen. Except in camp. There you need to stay somewhat together or you go off screen.

        • Gamma@beehaw.org
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          3 days ago

          Ah I looked it up, Don’t Starve’s local coop is only on consoles. For some reason.

          Cult of the Lamb isn’t though! Might have to pick it up, thank you!

          • Maestro@fedia.io
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            3 days ago

            Ah, that could be it. I played Don’t Starve on PS4, but Cult I bought on Steam. I know for sure that Cult has local coop.

  • Poopfeast420@lemmy.zip
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    4 days ago

    Finally started the Forza Horizon 5 DLC. First up, Rally Adventure. The DLC adds a new, small, but densely filled map (at least more densely than the base game). The new races also get a new game mode, a proper Rally mode (as you’d expect from the name). It’s just you alone on the track, trying to make it to the finish as fast as possible, while an NPC reads pacenotes to you.

    As someone who doesn’t play normal rally racing games or watches real life ones, it’s fine. The game also asks you if you want to disable the visual racing line, which I did. That makes it a lot harder, since you can’t just immediately tell when you’re supposed to break, but with the rewind or just trying the race over and over again, it’s manageable. I also constantly switch cars, so I don’t get a consistent feel on how a specific car handles.

    Then I also started playing Clair Obscur: Expedition 33. I wanted to get to this before all the GOTY-talk at the end of the year. I’m in Act 1, dunno how early, because I’m just running around, exploring everything, ignoring the main quest as much as possible. As you do in RPGs.

    The game plays well, it’s pretty responsive, and hitting those parries feels good. The story is intriguing so far, but I haven’t seen a lot of it. Performance has also been fine for me, but I do have a pretty powerful PC.

    A few annoying things are, every time you pick up an item on the ground a character has to comment on it, and there are not a lot of different voice lines, so that gets kinda annoying. Then certain parts of the game, like the cutscenes, are filled with pretty ugly post-processing effects. You can disable that stuff for normal gameplay, but then a cutscene plays that has just super heavy depth of field, chromatic aberration, weird artifacts around character outlines (that might be tied to the DOF), it’s weird. These are pretty minor complaints.

    Also, in a fight it’s like Super Mario RPG, where you can hit specific keys at the correct time to deal extra damage or for the dodge/parry to avoid any damage. Hitting the offensive buttons is not much of a problem, but the game does some stylish camera angles and shakes a bit, which can make it difficult to time button presses for the defensive moves. There are options to disable these, but the camera shake option doesn’t seem to affect combat, and if you disable the camera movement option the battles look so much duller, with just a terrible, static angle. I think I just have to get used to it. It also doesn’t affect every enemy, some are definitely worse than others.

    Still, I’m having fun, just gotta play more of the game.

  • Talaraine@fedia.io
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    4 days ago

    I’m currently playing The Forever Winter… and it is BRUTALLY difficult. Gorgeous game and worldbuilding though. It’s in Alpha so things are very much in flux but I just can’t seem to put this dystopian nightmare down.

    • Coelacanth@feddit.nu
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      4 days ago

      Ooh I remember hearing about that game last year. I was intrigued by the appeal of the premise of like, playing a bit part character in the universe so to speak. The idea of the “real conflict” happening between massively powerful factions and creatures in the background while you scuttle in their shadow felt very interesting.

  • Coelacanth@feddit.nu
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    4 days ago

    Slogging through Cronos: The New Dawn, probably around the 60% mark now, maybe a bit more? I’m at the Hospital area, which I think is the final main area out of three. I have a lot of things to say about this game, and not too many of them are positive sadly. I’m really on the verge of dropping it and have actually taken a break from it today playing other games.

    And it’s a shame because Cronos does have its qualities. It’s beautiful to look at, both visually stunning and with environments displaying immaculate art direction. The atmosphere is on point, and both the alternate-reality Poland with its brutalist nightmare architecture and the sci-fi future tech is fantastically realized - with the caveat that the “Travellers” the protagonist belongs to might be a tad derivative of Bioshock Big Daddies.

    Where the game falls flat, sadly is the gameplay. First of all it’s a survival horror with a heavy emphasis on survival and a very weak “horror”. The game is not really particularly scary, even accounting for the occasional cheap jump scare. Instead it’s an absolutely gruelling action slog where the real horror is inventory management and ammunition scarcity. And this would have been fine if the action gameplay was good, but it’s just… boring, stale and uninspired.

    The enemies are just the blandest garden variety zombies you can imagine, the touted “merge” mechanic feels cosmetic at best and doesn’t factor in as much as you’d think and without a dodge button a lot of the fights are just running around kiting and waiting for a chance to charge up a shot and repeat. Most enemies are slow enough that it doesn’t even feel particularly thrilling, you’re not really in danger and are just waiting for them to go into an animation you can punish.

    On top of that the ammo scarcity is so ridiculous that I often feel compelled to reload my last save if I miss more than two shots in a fight as I don’t want to risk getting soft locked. I know I’m not a god gamer and my aim isn’t the best, but it feels too harsh. And yes, I’m charging every shot to conserve ammo already.

    On top of that the body-burning mechanic combined with the restrictions on flamethrower fuel dispensers leads to repeated situations of running back-and-forth between bodies and a dispenser for like 10 minutes straight, which feels like an enormously unfun waste of time and just adds to the endless tedium and frustration the game delivers constantly.

    And it’s a shame because the story is actually kinda intriguing. It’s what’s kept me going this far. I do like the world building, the mysterious “Collective” you belong to has me interested still and when the story delves into some more philosophical musings occasionally I am enjoying myself. It could still all fall flat though, as this is a time travel story and those often devolve into timey-wimey messes full of plot holes that fall apart under close inspection. But so far I’m still wanting to see how it ends.

  • HubertManne@piefed.social
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    3 days ago

    playing the witcher but I sorta don’t like it. thinking of dropping it and pal world and bringing in the next biggest (in disk size) onto my steamdeck.

      • HubertManne@piefed.social
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        3 days ago

        yeah the controls are not bad. I did take it off. Honestly its an rpg where I have to be in a character class that im not big on basically. I like the horse mechanisms and such. Would sorta like fast travel from anywhere to the markers.