• Gamma@beehaw.org
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    3 days ago

    You’re 100% right, but it’s also a problem of devs underpricing themselves. They’ll work for 2 years on a game and then set its regular price at $5, which actually limits its reach (shoppers see the price and skip over it, thinking it’s low quality) and helps make a race to the bottom that’s already destroyed the mobile market.

    Silksong isn’t going to upend the market, some of the quotes are silly, and it’s not underpriced since they were going to sell millions upon millions of copies anyway. But the wider discussion of pricing is important since lots of developers don’t seem to understand the larger picture.