Back in 2014, Wein revealed that Deep Silver was ‘mightily proud’ of the trailer, but it was the spark that ignited a major downfall, and within weeks, milestones were failing to be hit. The product being pieced together by Yager wasn’t reflective of the first games that had sold so well.

About 3 to 4 weeks later, we had a major milestone with the development studio that was in charge at that time. And boy, that game sucked.

It had nothing to do with what made the original Dead Island really fun. We commissioned a play test and got horrific feedback. And we sat down with the development team and said, ‘Okay, what’s the course of action?’ And they said, ‘Yeah, leave it with us’.

  • P00ptart@lemmy.world
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    1 day ago

    The first one was so poorly made that I didn’t bother with the second. They spent far more time designing zombies in bikinis than they did on movement and hit detection that I wouldn’t advise anyone spending ANY money on it. I can’t imagine being that thirsty. It was so bad that unless rockstar made the sequel, I wouldn’t buy it.