• MudMan@fedia.io
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    13 hours ago

    Maaan.

    I mean, I would take a Burnout instead. I just wonder if it’d make sense to try that at this point with a completely different market and group of people. I guess we can see if they figure out that Skate reboot and go from there.

    • yeehaw@lemmy.ca
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      13 hours ago

      Burnout Paradise city and NFS underground 2 I spent so many hours on. Loved those.

      • MudMan@fedia.io
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        12 hours ago

        I think the Criterion Hot Pursuit and Most Wanted games are underrated. I get why, they’re very Burnout-y for NFS fans but don’t play just like Burnout, but man, are they sticky and precise and smooth.

        And they still look great today, too.

        • Midnight Wolf@lemmy.world
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          7 hours ago

          I’m a huge (old) nfs fan, and I love HP '10 and MW '12. It’s no U2 but both are damn good games. I fired up MW not too long ago, just to cruise.

          Burnout was the shit too. Mostly for Crash Mode. Paradise was cool with the open-world but them kneecapping crash for whatever the fuck they called ‘bounce your car endlessly down the street’ mode was fucking atrocious. EA selling the ‘ultimate box’ on the pc without the fucking island - and no way to get it - was bullshit, always been pissed of about that.

          • MudMan@fedia.io
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            6 hours ago

            Was it missing? I don’t remember that. Did all the DLC make it to the remaster? I kinda remember it did.

            EDIT: Checked. The Steam page says it did.

        • MrScottyTay@sh.itjust.works
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          11 hours ago

          The worst part of that most wanted is that its called most wanted. It’s a great game but it’s name causes it to create comparisons to the og most wanted which for most, myself included, have big nostalgia for

          • Midnight Wolf@lemmy.world
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            7 hours ago

            Look up videos of the MW beta. It was supposed to be a MW, just like '05. Time constraints killed that plan.

          • MudMan@fedia.io
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            11 hours ago

            Yeah, I skipped over the original and when I went back to it I genuinely couldn’t see what the fuss is about.

            My biggest gripe with the remake ended up being that it felt a bit weird after coming from playing a bunch of Hot Pursuit, but I ended up playing an absolute ton of MW once I got used to the way it drives.

            I couldn’t tell you why they chose to reuse titles for those two games, though.

        • Blackmist@feddit.uk
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          12 hours ago

          I think Hot Pursuit played more like Burnout than Burnout Paradise for me.

          Although the series peaked at Burnout 3.

          • MudMan@fedia.io
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            11 hours ago

            Both MW and Paradise have very quirky handling built for their open worlds, but I honestly really love both.

            Paradise is such a perfect little gem of a small open world that is entirely consistent and has super clear design rules, sometimes to a fault. MW is a super smooth, compulsive expansion on that. They both hold up amazingly well today, even visually.

            • Blackmist@feddit.uk
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              10 hours ago

              I just don’t want to be navigating while going 200mph. The big goofy arrow barriers are part of the Burnout experience, and Paradise not having them to keep me on track kills it for me.

              Also, I embrace Takedowns, but reject Traffic Checking. This is the way. It’s all about the tiny pinpricks of light in the distance rapidly becoming metal walls of death. If you’re not in the oncoming lane, that’s not Burnout

              • MudMan@fedia.io
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                9 hours ago

                Yeah, Paradise is built on you learning the map. I have a hard time wrapping my head around how hard doing that is fresh because man, is that map seared into my brain forever now.

                Traffic checking is weird because I want to dislike it on principle coming from 3, but… yeah, I kinda really like the games that include it, too. Like, reluctantly. I see how it breaks something at the core of the Burnout idea, but also… it’s really satisfying and makes the game more pleasant to play, even if acknowledging that feels wrong.