• mohab@piefed.social
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    2 days ago

    Close to 100%ing Gungrave G.O.R.E and I have conflicting feelings.

    Apparently, it was meant to be an open world game—whoever thought this was a good idea should stay away from arcade games for the rest of their career—and they decided to make a ton of changes late in the game’s development to turn it into a linear game, which clearly affected the game’s design and length.

    Stage transitions are needlessly confusing—a lot of open doors and rooms that lead nowhere, which makes it really confusing when I’ve successfully chained an area and I’m trying to move on to the next one as quickly as possible before I lose my chain.

    Sometimes, even enemies get lost and arrive where they’re supposed to be too late, which also wastes my beat count.

    Some things don’t add up: some chapters don’t end on boss fights and some stage transitions are… empty elevators with nothing to shoot at.

    There’s also some platforming, for some reason.

    On the other hand, especially on Hard and G.O.R.E difficulties, it’s fucking Gungrave and it rocks! Shooting is satisfying, melee attacks are satisfying, and demolition shots are satisfying.

    It’s a miracle we got a new Gungrave game, and I’m thankful for that. I can’t deny though: some moments I wished I was playing the original instead.