• Clbull@lemmy.world
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    1 day ago

    I’ll add some context, as I actually own a Switch 2 and Mario Kart World.

    The game is full of “intermission tracks”, where the next race starts at the previous track and you effectively drive to the next track for the first two laps, then complete a single lap of the destination track. For example, in the Mushroom Cup, rather than start the second race at Crown City, you’d instead start at Mario Bros Circuit (the 1st track in the cup), drive to Crown City for two “laps” then complete a single lap of Crown City.

    Many people voted Random in online multiplayer instead of picking one of the three interconnecting tracks, because the intermission tracks frankly suck for the most part, and are just straight-line roads. By picking Random, the game would actually pick a completely different course and you’d do a standard 3-lap race, like you would by selecting the course in Time Trial mode.

    At least that’s what used to happen, before the latest patch… Now, random actually picks one of the three interconnecting courses, and no longer picks a random course.

    To be honest, I think intermission tracks only really work in Free Roam and Knockout Tour. It doesn’t feel innovative to effectively drive to the next racetrack when you still have to wait between race results and loading screens.

    • JakoJakoJako13@lemmy.world
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      4 hours ago

      This explanation helps a lot. I was watching Maxamillion_Dood play online and it seemed like every other track they selected was random. And when it wasn’t he clearly didn’t know what lap they started on. Like the race would be over the first time they crossed the finish line. Everytime that happened Max was confused. Even to me as a viewer that seemed weird. I couldn’t tell what was going on either. First time I ever watched a Mario Kart game and had a hard time telling what was going on.

    • Echo Dot@feddit.uk
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      1 day ago

      I swear to God Nintendo don’t play test their games anymore. It’s always something like this.

      • zipzoopaboop@lemmynsfw.com
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        7 hours ago

        They’ve been on a sharp downward trajectory since WiiU for the most part. Big F for the sports games and Mario party

    • ms.lane@lemmy.world
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      1 day ago

      because the intermission tracks frankly suck for the most part, and are just straight-line roads.

      It almost feels like Nintendo are punishing the old meta of high acceleration/very nimble but no speed, using drifting and boosts to keep up speed.