(Text below written by @treasure@feddit.org. Hope you don’t mind me yoinking it for here!)
The European Citizens’ Initiative ‘Stop Destroying Videogames’ is nearing its deadline on July 31st and is still missing quite a lot of signatures. To be precise, at the time of writing this post, only 560.000 of the required 1.000.000 signatures have been reached.
Another requirement has already been fulfilled: The minimum signature threshold has been reached in 10 countries, 7 were required.
If this is the first time of you hearing about this initiative, here’s a short TL;DR for you (more detailed information can be found here):
- Publishers that sell or license videogames should have to leave their videogames in a functional (playable) state.
- This means: Remote disabling of video games (such as live service titles) without providing means of keeping the game functional without the involvement of the publisher should be illegal.
- This does NOT mean that publishers should support their games forever, but rather that they provide tools (such as server binaries) to enable others to keep the game playable.
The initiative is slowly picking up speed again recently after its creator published a video explaining some of the background and why he doesn’t want to continue after the initiative is over. The video has been well-received by the community and some big influencers have reported on the topic.
If you are an EU citizen and have not signed yet, THIS IS THE TIME! The month until the deadline is met will pass quickly. Use two minutes of your time to influence something that may improve your life forever!
CLICK HERE TO SIGN. (or click here for a guide on how to sign in your language)
Also, if you are a UK citizen, you can sign a UK specific legal petition that also carries legal weight (forces parliament to investigate the issue). You can sign that here: https://petition.parliament.uk/petitions/702074/
You wouldn’t mind elaborating on “of course things are so simple”? It feels like an awfully vague answer…
I think this movement is based on feelings. It feels bad that a game died, so we should fix it. Unfortunately the real world is more complicated than that, and overly broad rules are goint to cause unintended consequences for small developers.
The art argument is nonsense, although the other extreme is too. Artists need protections so they can earn a living, but the protections currently last far too long.
Either way, nothing is stopping a company creating a game similar to any number of often referenced “dead” games, and there is nothing wrong with letting something run its course and die off, to allow room for new creativity.