I want a game that has the primary gameplay loop of FTL, but with a choose your path role playing game like Fallout behind it instead of a roguelike.
As Yahtzee Croshaw says, it has the most Star Trek “Target their weapons systems! Damage control to the engine room! Transfer power to the shields!” effect, but I kinda wish you were more able to choose where you want to explore, have a little more agency in quests…
Most quests in FTL follow the format of:
A space thing is happening! Do you:
Send in a crewmate to help (50/50 chance of succeeding and getting a reward, or failing and taking damage/losing a crewmate)
With them luck and fly away (guaranteed nothing happens)
(blue text) use special equipment (guaranteed chance of a nice reward, if you have the equipment/resource/type of crew aboard)
So you don’t have a lot of agency in the kinds of quests you want to explore. A lot of beginner quests happen to you a lot (how many times have we all done the giant alien spiders one) and in a lot of cases you don’t have the blue text options available, so you get to choose “do nothing” or flip a coin. And then you have to face the ship at the end, which a lot of the builds that are kicking ass up to that point just can’t face the end boss.
I want a longer term roleplaying game under these primary mechanics.
I want a game that has the primary gameplay loop of FTL, but with a choose your path role playing game like Fallout behind it instead of a roguelike.
As Yahtzee Croshaw says, it has the most Star Trek “Target their weapons systems! Damage control to the engine room! Transfer power to the shields!” effect, but I kinda wish you were more able to choose where you want to explore, have a little more agency in quests…
Most quests in FTL follow the format of:
A space thing is happening! Do you:
So you don’t have a lot of agency in the kinds of quests you want to explore. A lot of beginner quests happen to you a lot (how many times have we all done the giant alien spiders one) and in a lot of cases you don’t have the blue text options available, so you get to choose “do nothing” or flip a coin. And then you have to face the ship at the end, which a lot of the builds that are kicking ass up to that point just can’t face the end boss.
I want a longer term roleplaying game under these primary mechanics.