Yes, this IS Resident Evil 9. The aesthetic looks cool, but surprisingly serious for a RE game.

  • MentalEdge@sopuli.xyz
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    20 hours ago

    Oh we did the same.

    5 and 6 are a BLAST with a buddy. Throughout 5, we kept randomly asking each other, “oh hey, this is a horror game, right” as the latest ridiculous action bullshit was happening on-screen, and laughing our asses off.

    In 6 in particular, in Ada’s campaign, she is alone… But since everything had to support co-op, for her missions a character called “agent” shows up. He’s just a faceless soldier for player 2 to play as, and every time he disappeared for the duration of a cutscene, and re-appeared for gamplay, it absolutely destroyed us.

    Stuff like Ada clearly going through a door, alone, but then him somehow showing up on the other side the second the animation is over, happens CONSTANTLY.

    We had this whole head-canon about how he’s an Ada simp that’s always there, just out of frame, and invisible to all the characters. A mysterius man even more unexplained than Ada.

    They’re absolutely atrocious RE games, but some of the best fun you can have with a friend.

    • greenskye@lemm.ee
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      17 hours ago

      I absolutely love when games do that. Just a random, faceless dude for the second player that isn’t acknowledged at all by the plot. My favorite coop games growing up were all like that.

      • MentalEdge@sopuli.xyz
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        8 hours ago

        It’s especially funny in RE6, because it contrasts with how all the other campaigns had playable, in-universe, part-of-the-story characters for player 2 to control. To the point that playing single player they’re still there as dumb NPCs.

        And then when Ada is supposed to be solo, everything feels funnier with the bolted-on co-op.